Call of Cthulhu
Compendium
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Deep One
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Attributes
armor
1-point skin and scales.
attacks_per_round
1
build
1
characteristics_average
{"strength":"70","constitution":"50","size":"80","dexterity":"50","intelligence":"65","power":"50"}
combat_abilities
[{"name":"Fighting attacks","description":"Deep ones can use weapons as humans do. They are skilled with their spears and tridents."}]
combat_attacks
[{"name":"Fighting","target":"45","damage":"1d6","damage_bonus":"full","alt_damage":"or by weapon type","attack_type":"attack"}]
damage_bonus
1d4
dodge
25
hitpoints
13
magicpoints
10
move
8/10 swimming
sanity_loss
0/1d6 Sanity points to see a deep one.
short_description
Gilled masters of the deep seas
special_abilities
[{"name":"Breathe underwater","description":"Dwelling under the sea, deep ones require no exterior help to breathe underwater and are equally capable of breathing on land."}]
spells_known
Deep ones have a 40% chance of knowing 1d4 spells.
type
Mythos Monster
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