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Call of Cthulhu

Compendium

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Ghoul

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Attributes

armor
Firearms and projectiles do half of rolled damage; round down any fraction.
attacks_per_round
3
build
1
characteristics_average
{"strength":"80","constitution":"65","size":"65","dexterity":"65","intelligence":"65","power":"65"}
combat_abilities
[{"name":"Fighting attacks","description":"Ghouls have the usual range of unarmed attacks open to humanoids. Also ghouls have claws that are razor-sharp and filthy; these bony protrusions slice through human flesh in an instant. Wounds caused may become diseased if not treated."},{"name":"Bite and hold (mnvr)","description":"If the ghoul’s bite strikes home it hangs on instead of using claw attacks, and worries the victim with its fangs, continuing to do 1D4 damage automatically per round. An opposed STR roll is required to dislodge the ghoul, breaking the hold and ending the bite damage."}]
combat_attacks
[{"name":"Fighting","target":"40","damage":"1d6","damage_bonus":"full","attack_type":"attack"},{"name":"Bite and hold","alt_damage":"[[1d4]] per round","attack_type":"attack"}]
damage_bonus
1d4
dodge
40
hitpoints
13
magicpoints
13
move
9
sanity_loss
0/1D6 Sanity points to see a ghoul.
short_description
Mocking charnel feeders
skills
Climb 85, Stealth 70, Jump 75, Listen 70, Spot Hidden 50
spells_known
Ghouls have a 15% chance of knowing 1D10 spells.
type
Mythos Monster
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