STR 90
CON 50
SIZ 90
DEX 70
INT 50
POW 50
Hitpoints: 14
Damage Bonus: 1d6
Build: 2
Magicpoints: 10
Move: 5/16 flying
Abilities
Fighting attacks: The byakhee may strike with claws or crash into its victim, delivering grievous wounds.
Bite and hold (mnvr): If the bite strikes home the byakhee remains attached to the victim and begins to drain his or her blood. Each round the byakhee remains attached, including the first, the blood drain subtracts 3D10 points of STR from the victim, until death occurs (at STR 0). The byakhee characteristically remains attached with this attack until the victim is drained of blood, unless the victim can make a successful opposed STR roll. Escaping death, let the victim rest and regain blood (by transfusion as well), at up to 1D10+5 STR per day. A Byakhee may hold only one victim at a time.
Fly: Byakhee can fly through space and carry a rider; though such riders need protection from the vacuum and cold by suitable spells or potions (e.g. Space-Mead).
Attacks
Attacks Per Round: 2
Armor: 2 points of fur and tough hide.
Dodge: 35
Fighting: 55%
damage: 1D6 + damage bonus
Bite and hold:
damage: 1d6
3d10 STR (blood) drain
Armor: 2 points of fur and tough hide.
Sanity Loss: 1/1d6 Sanity points to see a byakhee.