Deep One
Gilled masters of the deep seas
STR 70
CON 50
SIZ 80
DEX 50
INT 65
POW 50
Hitpoints: 13
Damage Bonus: 1d4
Build: 1
Magicpoints: 10
Move: 8/10 swimming
Abilities
Fighting attacks: Deep ones can use weapons as humans do. They are skilled with their spears and tridents.
Breathe underwater: Dwelling under the sea, deep ones require no exterior help to breathe underwater and are equally capable of breathing on land.
Attacks
Attacks Per Round: 1
Armor: 1-point skin and scales.
Dodge: 25
Fighting: 45%
damage: 1d6 + damage bonus
or by weapon type
Armor: 1-point skin and scales.
Sanity Loss: 0/1d6 Sanity points to see a deep one.