Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Call of Cthulhu

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Deep One

Ready to play? Build unlimited Call of Cthulhu characters Create Now

Attributes

Deep One

Gilled masters of the deep seas

STR 70
CON 50
SIZ 80
DEX 50
INT 65
POW 50

Hitpoints: 13
Damage Bonus: 1d4
Build: 1
Magicpoints: 10
Move: 8/10 swimming

Abilities

Fighting attacks: Deep ones can use weapons as humans do. They are skilled with their spears and tridents.
Breathe underwater: Dwelling under the sea, deep ones require no exterior help to breathe underwater and are equally capable of breathing on land.

Attacks

Attacks Per Round: 1
Armor: 1-point skin and scales.
Dodge: 25
Fighting: 45% damage: 1d6 + damage bonus or by weapon type

Armor: 1-point skin and scales.
Sanity Loss: 0/1d6 Sanity points to see a deep one.