Deep One Hybrid
Innsmouth-tainted progeny
STR 65
CON 65
SIZ 50
DEX 65
APP 35
INT 65
POW 50
Hitpoints: 11
Damage Bonus: 0
Build: 0
Magicpoints: 10
Move: 8/8 swimming
Abilities
Fighting attacks: Deep one hybrids can use weapons as humans do.
Breathe underwater: Hybrids are unable to breathe underwater until they have undergone the full change into a deep one; however, from early childhood onwards they can remain underwater for up to twice as long as the average human.
Attacks
Attacks Per Round: 1
Armor: None
Dodge: 30
Fighting: 45%
damage: 1d3 + damage bonus
unarmed
Armor: None
Sanity Loss: 0/1d4 Sanity points to see a deep one hybrid, although this may be increased (1/1d6+) for particularly monstrous specimens.