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Call of Cthulhu

Compendium

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Deep One Hybrid

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Attributes

Deep One Hybrid

Innsmouth-tainted progeny

STR 65
CON 65
SIZ 50
DEX 65
APP 35
INT 65
POW 50

Hitpoints: 11
Damage Bonus: 0
Build: 0
Magicpoints: 10
Move: 8/8 swimming

Abilities

Fighting attacks: Deep one hybrids can use weapons as humans do.
Breathe underwater: Hybrids are unable to breathe underwater until they have undergone the full change into a deep one; however, from early childhood onwards they can remain underwater for up to twice as long as the average human.

Attacks

Attacks Per Round: 1
Armor: None
Dodge: 30
Fighting: 45% damage: 1d3 + damage bonus
unarmed

Armor: None
Sanity Loss: 0/1d4 Sanity points to see a deep one hybrid, although this may be increased (1/1d6+) for particularly monstrous specimens.