Ghoul
Mocking charnel feeders
STR 80
CON 65
SIZ 65
DEX 65
INT 65
POW 65
Hitpoints: 13
Damage Bonus: 1d4
Build: 1
Magicpoints: 13
Move: 9
Abilities
Fighting attacks: Ghouls have the usual range of unarmed attacks open to humanoids. Also ghouls have claws that are razor-sharp and filthy; these bony protrusions slice through human flesh in an instant. Wounds caused may become diseased if not treated.
Bite and hold (mnvr): If the ghoul’s bite strikes home it hangs on instead of using claw attacks, and worries the victim with its fangs, continuing to do 1D4 damage automatically per round. An opposed STR roll is required to dislodge the ghoul, breaking the hold and ending the bite damage.
Attacks
Attacks Per Round: 3
Armor: Firearms and projectiles do half of rolled damage; round down any fraction.
Dodge: 40
Fighting: 40%
damage: 1d6 + damage bonus
Bite and hold:
1d4 per round
Armor: Firearms and projectiles do half of rolled damage; round down any fraction.
Sanity Loss: 0/1D6 Sanity points to see a ghoul.