Rat-Thing
Malevolent mockers and scuttling spies
STR 10
CON 35
SIZ 5
DEX 90
INT 50
POW 35
Hitpoints: 4
Damage Bonus: -2
Build: -2
Magicpoints: 7
Move: 9
Abilities
Fighting attacks: Rat-things attack by climbing the legs or clothes of human opponents, or dropping down from ceilings. Once an attack succeeds, the rat-thing clings and keeps on biting. Tearing away a rat-thing costs an additional 1D3 hit points to the unfortunate victim.
Attacks
Attacks Per Round: 1
Armor: None, but attacks to hit a running rat-thing are made with one penalty die.
Dodge: 45
Fighting: 35%
damage: 1d4 + damage bonus
Armor: None, but attacks to hit a running rat-thing are made with one penalty die.
Sanity Loss: 0/1D6 Sanity points to see a rat-thing; if the rat-thing was known to the observer in life, however, it costs 1/1D8 Sanity points to see it.