Shoggoth
Fetid iridescences
STR 315
CON 210
SIZ 420
DEX 15
INT 35
POW 50
Hitpoints: 63
Damage Bonus: 8d6
Build: 9
Magicpoints: 10
Move: 10 rolling
Abilities
Fighting attacks: In combat, a shoggoth covers an area 5 yards square and is able to produce tentacles, claws, or any manner of appendages at will with which to perform a crushing attack. Those unfortunate enough to be hit by a shoggoth attack may also be engulfed.
Engulf: Each person engulfed within the shoggoth is attacked separately and each must make a successful opposed STR roll or be sucked apart. If the shoggoth attacks more than one target, it must divide its STR among all targets.
Those held within the shoggoth’s black bulk can strike back only on rounds in which they successfully roll STR or less on 1D100. Each round a victim is held within a shoggoth, he or she loses hit points equal to the shoggoth’s damage bonus; the damage describable as rupturing, crushing, and being sucked into pieces. A shoggoth can engulf any number of enemies; however they may not exceed a total SIZ greater than its own SIZ.
Attacks
Attacks Per Round: 2
Armor: None, but (1) fire and electrical attacks do only half damage; (2) physical weapons such as firearms and knives do only 1 point of damage per hit; (3) a shoggoth regenerates 2 hit points per round.
Dodge: 8
Fighting: 70%
damage equals damage bonus or it can choose to engulf the target (see Engulf)
Armor: None, but (1) fire and electrical attacks do only half damage; (2) physical weapons such as firearms and knives do only 1 point of damage per hit; (3) a shoggoth regenerates 2 hit points per round.
Sanity Loss: 1D6/1D20 Sanity points to see a shoggoth.