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Call of Cthulhu

Compendium

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Shoggoth

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Attributes

armor
None, but (1) fire and electrical attacks do only half damage; (2) physical weapons such as firearms and knives do only 1 point of damage per hit; (3) a shoggoth regenerates 2 hit points per round.
attacks_per_round
2
build
9
characteristics_average
{"strength":"315","constitution":"210","size":"420","dexterity":"15","intelligence":"35","power":"50"}
combat_abilities
[{"name":"Fighting attacks","description":"In combat, a shoggoth covers an area 5 yards square and is able to produce tentacles, claws, or any manner of appendages at will with which to perform a crushing attack. Those unfortunate enough to be hit by a shoggoth attack may also be engulfed."},{"name":"Engulf","description":"Each person engulfed within the shoggoth is attacked separately and each must make a successful opposed STR roll or be sucked apart. If the shoggoth attacks more than one target, it must divide its STR among all targets.\nThose held within the shoggoth’s black bulk can strike back only on rounds in which they successfully roll STR or less on 1D100. Each round a victim is held within a shoggoth, he or she loses hit points equal to the shoggoth’s damage bonus; the damage describable as rupturing, crushing, and being sucked into pieces. A shoggoth can engulf any number of enemies; however they may not exceed a total SIZ greater than its own SIZ."}]
combat_attacks
[{"name":"Fighting","target":"70","damage_bonus":"full","alt_damage":"damage equals damage bonus or it can choose to engulf the target (see Engulf)","attack_type":"attack"}]
damage_bonus
8d6
dodge
8
hitpoints
63
magicpoints
10
move
10 rolling
sanity_loss
1D6/1D20 Sanity points to see a shoggoth.
short_description
Fetid iridescences
spells_known
None—however, certain individuals of great age may possess the knowledge and ability to cast spells.
type
Mythos Monster
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