Call of Cthulhu
Compendium
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Rat-Thing
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Attributes
armor
None, but attacks to hit a running rat-thing are made with one penalty die.
attacks_per_round
1
build
-2
characteristics_average
{"strength":"10","constitution":"35","size":"5","dexterity":"90","intelligence":"50","power":"35"}
combat_abilities
[{"name":"Fighting attacks","description":"Rat-things attack by climbing the legs or clothes of human opponents, or dropping down from ceilings. Once an attack succeeds, the rat-thing clings and keeps on biting. Tearing away a rat-thing costs an additional 1D3 hit points to the unfortunate victim."}]
combat_attacks
[{"name":"Fighting","target":"35","damage":"1d4","damage_bonus":"full","attack_type":"attack"}]
damage_bonus
-2
dodge
45
hitpoints
4
magicpoints
7
move
9
sanity_loss
0/1D6 Sanity points to see a rat-thing; if the rat-thing was known to the observer in life, however, it costs 1/1D8 Sanity points to see it.
short_description
Malevolent mockers and scuttling spies
skills
Stealth 75, Listen 50
spells_known
Rat-things have a 30% chance of knowing 1D3 spells; those who knew spells in life retain that knowledge as rat-things. If the rat-thing is a gift from an Outer God or some-such entity, it is likely to know many more spells.
type
Mythos Monster
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