Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Call of Cthulhu

Compendium

Type to search for a spell, item, class — anything!

Pulp-O-Meter (Optional Hero Rules)

Ready to play? Build unlimited Call of Cthulhu characters Create Now

Edit Page Content

PULP-O-METER: OPTIONAL RULES

OPTIONAL HIT POINTS

Pulp heroes can take double the amount of damage as a standard Call of Cthulhu character. If you prefer heroes to be less resilient and want a low-level pulp game, add CON and SIZ together, then divide the total by 10 rounding down any fractions.

OPTIONAL TALENTS

Each hero gets two pulp talents, however, this number can be lowered or raised to suit styles of play. For low-level pulp, reduce talents to one per hero, or do away with them completely. If you wish to really pump up the heroes, then allow them to take three talents apiece. Note that the more talents you allow heroes to have, the more adept they become.

Attributes

Advertisement Create a free account