Amphibious: The
Dragon can breathe air and water.
Legendary Resistance (3/Day): If the
Dragon fails a saving throw, it can choose to succeed instead.
Multiattack: The
Dragon can use its
Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the
Dragon and aware of it must succeed on a DC 16
Wisdom saving throw or become
Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns,
Ending the
Effect on itself on a success. If a creature's saving throw is successful or the
Effect ends for it, the creature is immune to the dragon's
Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5-6): The
Dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18
Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Can take 3 Legendary
Actions, choosing from the options below. Only one legendary
Action can be used at a time, and only at the end of another creature's turn. Spent legendary
Actions are regained at the start of each turn.
Detect: The
Dragon makes a
Wisdom (Perception) check.
Tail Attack: The
Dragon makes a tail
Attack.
Wing Attack (Costs 2 Actions): The
Dragon beats its wings. Each creature within 10 ft. of the
Dragon must succeed on a DC 19
Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The
Dragon can then fly up to half its flying speed.