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D&D 5th Edition

Compendium

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Alchemist's Fire

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This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

Attributes

Damage
1d4
Damage Type
Fire
Item Type
Adventuring Gear
Properties
Improvised Weapons
Range
20/60
Save
Dexterity
Subtype
Consumable
Weight
1
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