You assume a different form.
When you cast the spell, choose one of the following options, the
Effects of which last for the
Duration of the spell. While the spell lasts, you can end one option as an
Action to gain the benefits of a different one.
Aquatic Adaptation: You adapt your body to an aquatic
Environment, sprouting gills, and growing webbing between your fingers. You can breathe
Underwater and gain a
Swimming speed equal to your walking speed.
Change Appearance: You transform your
Appearance. You decide what you look like, including your height, weight, facial
Features, sound of your voice, hair length, coloration, and distinguishing
Characteristics, if any. You can make yourself appear as a member of another race, though none of your
Statistics change. You also don't appear as a creature of a different
size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the
Duration of the spell, you can use your
Action to change your
Appearance in this way again.
Natural Weapons: You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your
unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your
Unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the
Attack and
Damage Rolls you make using it.