You assume a different form. When you cast the spell, choose one of the following options, the Effects
of which last for the Duration
of the spell. While the spell lasts, you can end one option as an Action
to gain the benefits of a different one.
Aquatic Adaptation: You adapt your body to an aquatic Environment
, sprouting gills, and growing webbing between your fingers. You can breathe Underwater
and gain a Swimming
speed equal to your walking speed.
Change Appearance: You transform your Appearance
. You decide what you look like, including your height, weight, facial Features
, sound of your voice, hair length, coloration, and distinguishing Characteristics
, if any. You can make yourself appear as a member of another race, though none of your Statistics
change. You also don't appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the Duration
of the spell, you can use your Action
to change your Appearance
in this way again.
Natural Weapons: You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your Unarmed
strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your Unarmed
strikes. Finally, the natural weapon is magic and you have a +1 bonus to the Attack
and Damage Rolls
you make using it.