Legendary Resistance (3/Day)
: If the dragon fails a saving throw, it can choose to succeed instead.
: The dragon can use its Frightful Presence
. It then makes three attacks: one with its bite and two with its claws.Bite
: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.Claw
: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.Tail
: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.Frightful Presence
: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom
saving throw or become Frightened
for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence
for the next 24 hours.Fire Breath (Recharge 5-6)
: The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity
saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Can take 3 Legendary Actions
, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions
are regained at the start of each turn.Detect
: The dragon makes a Wisdom
(Perception) check.Tail Attack
: The dragon makes a tail Attack
.Wing Attack (Costs 2 Actions)
: The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity
saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.