Your magic turns
Others into
beasts. Choose any number of willing
Creatures that you can see within range. You transform each target into the form of a
large or smaller beast with a
challenge rating of 4 or lower. On subsequent
turns, you can use your ACTIONS to transform affected Creatures into new forms.
The Transformation lasts for the Duration for each target, or until the target drops to 0 Hit Points or dies. You can choose a different form for each target. A target's game
Statistics are replaced by the
statistics of the chosen
beast, though the target retains its
alignment and Intelligence,
Wisdom, and
Charisma scores. The target assumes the
Hit Points of its new form, and when it reverts to its normal form, it returns to the number of hit point it had before it
Transformed. If it reverts as a result of dropping to 0
Hit Points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's no
rmal form to 0 Hit Points, it isn't knocked Unconscious. The creature is limited in the ACTIONS it can perform by the Nature of its new form, and it can't speak or cast Spells.
The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its Equipment.