Antimagic Susceptibility: The armor is
Incapacitated while in the area of an
Antimagic Field. If targeted by
Dispel Magic, the armor must succeed on a
Constitution saving throw against the caster's spell save DC or fall
Unconscious for 1 minute.
False Appearance: While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack: The armor makes two
Melee Attacks.
Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.