D&D 5th Edition
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Berserker
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Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Traits
Reckless: At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.Actions
Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.Attributes
AC
13 (Hide Armor)
Alignment
Any Chaotic Alignment
CHA
9
CON
17
Challenge Rating
2
DEX
12
HP
67 (9d8+27)
INT
9
Languages
Any One Language (Usually Common)
Passive Perception
10
Roll 0
1d20 + 5
1d12+3
STR
16
Size
Medium
Speed
30 ft.
Type
humanoid (any race)
WIS
11
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