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D&D 5th Edition

Compendium

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Bulette

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Standing Leap: The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.

Actions

BiteMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Deadly Leap: If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

Attributes

Bulette

Large monstrosity, Unaligned
  • Armor Class 17 (Natural Armor)
  • Hit Points 94 (9d10+45)
  • Speed 40 ft., burrow 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
21 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
  • Skills Perception +6
  • Senses Darkvision 60 Ft., Tremorsense 60 Ft., passive Perception 16
  • Challenge 5 (1,800 XP)
  • Standing Leap. The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.

Actions


  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (4d12 + 4) piercing damage.
  • Deadly Leap. If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.