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D&D 5th Edition

Compendium

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Call Lightning

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A storm cloud appears in the shape of a Cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy Conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such Conditions, the spell's damage increases by 1d10.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd.

Attributes

Casting Time
1 action
Classes
Druid
Components
V S
Concentration
Yes
Damage
3d10
Damage Type
Lightning
Duration
Up to 10 minutes
Higher Spell Slot Desc
When you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d10
Level
3
Name
Call Lightning
Range
120 feet
Save
Dexterity
School
Conjuration
Target
A point in the air where a storm cloud could appear 100 feet directly above you
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