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D&D 5th Edition

Compendium

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Calm Emotions

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You attempt to suppress strong emotions in a group of people. Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two Effects.

You can suppress any Effect causing a target to be Charmed or Frightened. When this spell ends, any suppressed Effect resumes, provided that its Duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is Hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its Friends being harmed. When the spell ends, the creature becomes Hostile again, unless the DM rules otherwise.

Attributes

Casting Time
1 action
Classes
Bard, Cleric
Components
V S
Concentration
Yes
Duration
Up to 1 minute
Level
2
Name
Calm Emotions
Range
60 feet
School
Enchantment
Target
Each humanoid in a 20-foot-radius sphere centered on a point you choose within range
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