D&D 5th Edition
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Chain Lightning
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.
A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.
Attributes
Casting Time
1 action
Classes
Sorcerer, Wizard
Components
V S M
Damage
10d8
Damage Type
Lightning
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.
Level
6
Material
A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins
Name
Chain Lightning
Range
150 feet
Save
Dexterity
School
Evocation
Target
A target of your choice that you can see within range
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