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D&D 5th Edition

Compendium

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Chuul

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The chuul can breathe air and water.

Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

PincerMelee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
16 (Natural Armor)
Alignment
Chaotic Evil
CHA
5
CON
16
Challenge Rating
4
Condition Immunities
Poisoned
DEX
10
HP
93 (11d10+33)
INT
5
Immunities
Poison
Languages
Understands Deep Speech But Can't Speak
Passive Perception
14
Roll 0
Pincer 1d20 + 6 2d6+4
STR
19
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +4
Speed
30 ft., swim 30 ft.
Type
aberration
WIS
11
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