Amphibious: The chuul can breathe air and water.
Sense Magic: The chuul
Senses magic within 120 feet of it at will. This trait otherwise works like the
detect magic spell but isn't itself
Magical.
Multiattack: The chuul makes two pincer
attacks. If the chuul is
grappling a creature, the chuul can also use its
Tentacles once.
Pincer:
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4)
bludgeoning damage. The target is
grappled (escape DC 14) if it is a
Large or smaller creature and the chuul doesn't have two other
Creatures Grappled.
Tentacles: One creature
Grappled by the chuul must succeed on a DC 13
Constitution saving throw or be
poisoned for 1 minute. Until this poison ends, the target is
paralyzed. The target can repeat the saving throw at the end of each of its
turns,
Ending the
Effect on itself on a success.