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D&D 5th Edition

Compendium

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Clairvoyance

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3rd level divination

Casting Time: 10 minutes
Range: 1 mile
Components: V S M (A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
Duration: Concentration, up to 10 minutes
Classes: Bard, Cleric, Sorcerer, Wizard

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefitting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

Attributes

Casting Time
10 minutes
Classes
Bard, Cleric, Sorcerer, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 10 minutes
Level
3
Material
A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing
Name
Clairvoyance
Range
1 mile
School
Divination
Target
A point in range in a location familiar to you or in an obvious location that is unfamiliar to you
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