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D&D 5th Edition

Compendium

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Cloud Giant

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Keen Smell: The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting: The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form

Actions

Multiattack: The giant makes two morningstar attacks.

MorningstarMelee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Attributes

Cloud Giant

Huge giant, Neutral Good (50%) Or Neutral Evil (50%)
  • Armor Class 14 (Natural Armor)
  • Hit Points 200 (16d12+96)
  • Speed 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
  • Saving Throws Con +10, Wis +7, Cha +7
  • Skills Insight +7, Perception +7
  • Senses passive Perception 17
  • Languages Common, Giant
  • Challenge 9 (5,000 XP)
  • Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Actions


  • Multiattack. The giant makes two morningstar attacks.
  • Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (3d8 + 8) piercing damage.
  • Rock. Ranged Weapon Attack: +12 to hit, reach 60/240 ft., one target. Hit: (4d10 + 8) bludgeoning damage.