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Creatures of your choice that you can see within
range and that can hear you must make a Wisdom
saving throw. A target automatically succeeds on
this saving throw if it can't be charmed. On a failed
save, a target is affected by this spell. Until the spell
ends, you can use a bonus action on each of your
turns to designate a direction that is horizontal to you. Each affected target must use as much of its
movement as possible to move in that direction on
its next turn. It can take its action before it moves.
After moving in this way, it can make another
Wisdom saving to try to end the effect.
A target isn't compelled to move into an obviously
deadly hazard, such as a fire or pit, but it will
provoke opportunity attacks to move in the