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D&D 5th Edition

Compendium

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Continual Flame

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2nd level evocation

Casting Time: 1 action
Range: Touch
Components: V S M (Ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Attributes

Casting Time
1 action
Classes
Cleric, Wizard
Components
V S M
Duration
Until dispelled
Level
2
Material
Ruby dust worth 50 gp, which the spell consumes
Name
Continual Flame
Range
Touch
School
Evocation
Target
An object that you touch
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