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D&D 5th Edition

Compendium

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Continual Flame

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2nd level evocation

Casting Time: 1 action
Range: Touch
Components: V S M (Ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Attributes

Continual Flame

2 Evocation
  • Casting Time: 1 action
  • Range: Touch
  • Target: An object that you touch
  • Components: V S M (Ruby dust worth 50 gp, which the spell consumes)
  • Duration: Until dispelled
  • Classes: Artificer, Cleric, Druid, Wizard
  • A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.