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D&D 5th Edition

Compendium

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Crab

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The crab can breathe air and water.

Actions

ClawMelee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Attributes

Crab

Tiny beast, Unaligned
  • Armor Class 11 (Natural Armor)
  • Hit Points 2 (1d4)
  • Speed 20 ft., swim 20 ft.
STR
2 (-4)
DEX
11 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
8 (-1)
CHA
2 (-4)
  • Skills Stealth +2
  • Senses Blindsight 30 Ft., passive Perception 9
  • Challenge 0 (10 XP)
  • Amphibious. The crab can breathe air and water.

Actions


  • Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) bludgeoning damage.