Fanatics are often part of a cult’s leadership, using their
Charisma and dogma to
Influence and prey on those of weak will. Most are interested in personal power above all else.
Dark Devotion: The fanatic has advantage on
Saving Throws against being
Charmed or
Frightened.
Spellcasting: The fanatic is a 4th-level
Spellcaster. Its spell casting ability is
Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following
Cleric Spells prepared:
Cantrips (at will): light,
Sacred Flame,
Thaumaturgy•
1st Level (4 slots):
Command,
Inflict Wounds,
Shield of faith
•
2nd Level (3 slots):
Hold Person,
Spiritual Weapon
Multiattack: The fanatic makes two
Melee Attacks.
Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.