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D&D 5th Edition

Compendium

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Cultist

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Cultists swear allegiance to dark powers such as elemental princes, demon lords, or Archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, Cultists often show signs of insanity in their beliefs and practices.

Traits

Dark Devotion: The cultist has advantage on Saving Throws against being Charmed or Frightened.

Actions

Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Attributes

AC
12 (Leather Armor)
Alignment
Any Non-good Alignment
CHA
10
CON
10
Challenge Rating
1/8
DEX
12
HP
9 (2d8)
INT
10
Languages
Any One Language (Usually Common)
Passive Perception
10
Roll 0
1d20 + 3 1d6+1
STR
11
Size
Medium
Skills
Deception +2, Religion +2
Speed
30 ft.
Type
humanoid (any race)
WIS
11
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