Cultists swear allegiance to dark powers such as elemental princes, demon lords, or
Archdevils. Most conceal their loyalties to avoid being ostracized,
Imprisoned, or executed for their beliefs. Unlike evil acolytes,
Cultists often show signs of insanity in their beliefs and practices.
Dark Devotion: The cultist has advantage on
Saving Throws against being
Charmed or
Frightened.
Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.