Traits
Angelic Weapons: The deva's
weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8
radiant damage (included in the attack).
Innate Spellcasting: The deva's
spellcasting ability is
Charisma (spell save DC 17). The deva can innately
cast the following spells, requiring only
verbal components:
At will:
detect evil and good1/day each:
commune,
raise deadMagic Resistance: The deva has
advantage on
saving throws against
spells and other magical effects.
Actions
Multiattack: The deva makes two
melee attacks.
Mace: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4)
bludgeoning damage plus 18 (4d8)
radiant damage.
Healing Touch (3/Day): The deva touches another creature. The target magically regains 20 (4d8 + 2)
hit points and is freed from any curse,
disease,
poison,
blindness, or
deafness.
Change Shape: The deva magically polymorphs into a
humanoid or
beast that has a
challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game
statistics and ability to speak, but its AC,
movement modes,
Strength,
Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features,
legendary actions, and
lair actions) that the new form has but that it lacks.