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D&D 5th Edition

Compendium

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Deva

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Angelic Weapons: The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting: The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead

Magic Resistance: The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The deva makes two melee attacks.

Mace: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day): The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape: The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Attributes

AC
17 (Natural Armor)
Alignment
Lawful Good
CHA
20
CON
18
Challenge Rating
10
Condition Immunities
Charmed, Exhaustion, Frightened
DEX
18
HP
136 (16d8+64)
INT
17
Languages
All, Telepathy 120 Ft.
Passive Perception
19
Resistances
Radiant; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Roll 0
Mace 1d20 + 8 1d6+4+4d8
STR
18
Saving Throws
Wis +9, Cha +9
Senses
Darkvision 120 Ft.
Size
Medium
Skills
Insight +9, Perception +9
Speed
30 ft., fly 90 ft.
Spell Book
Detect Evil And Good, Commune, Raise Dead
Type
celestial
WIS
20
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