Angelic Weapons: The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting: The deva's
Spellcasting ability is
Charisma (spell save DC 17). The deva can innately cast the following
Spells, requiring only verbal components:
At will:
Detect Evil and Good1/day each:
Commune,
Raise DeadMagic Resistance: The deva has advantage on
Saving Throws against
Spells and other magical
Effects.
Multiattack: The deva makes two
Melee Attacks.
Mace: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day): The deva touches another creature. The target magically regains 20 (4d8 + 2)
Hit Points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape: The deva magically polymorphs into a
Humanoid or beast that has a
Challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any
Equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game
Statistics and ability to speak, but its AC,
Movement modes,
Strength,
Dexterity, and
Special Senses are replaced by those of the new form, and it gains any
Statistics and capabilities (except
Class Features, legendary
Actions, and lair actions) that the new form has but that it lacks.