You utter a divine word, imbued with the power that shaped the world at the dawn of
Creation. Choose any number of
Creatures you can see within
range. Each creature that can hear you must make a
Charisma saving throw. On a failed save, a creature suffers an
Effect based on its current
hit points.
• 50
Hit Points or fewer -
deafened for 1 minute
• 40
Hit Points or fewer -
Deafened and
blinded for 10 minutes
• 30
Hit Points or fewer -
Blinded,
Deafened, and
stunned for 1 hour
• 20
Hit Points or fewer - killed instantly
Regardless of its current
hit points, a
celestial, an
elemental, a
fey, or a
fiend that fails its save is forced back to its
plane of
Origin (if it isn't there already) and can't
Return to your current plane for 24 hours by any means short of a
wish spell.