D&D 5th Edition
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters. *
TraitsAmphibious: The dragon turtle can breathe air and water.
ActionsMultiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
20 (Natural Armor)
Bite 1d20 + 13 3d12+7
Claw 1d20 + 13 2d8+7
Tail 1d20 + 13 3d12+7
Steam Breath 1d20 + 0 15d6
Dex +6, Con +11, Wis +7
Darkvision 120 Ft.
20 ft., swim 40 ft.