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D&D 5th Edition

Compendium

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Drider

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Fey Ancestry: The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Innate Spellcasting: The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire

Spider Climb: The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity: While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker: The drider ignores movement restrictions caused by webbing.

Actions

Multiattack: The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

BiteMelee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

Attributes

Drider

Large monstrosity, Chaotic Evil
  • Armor Class 19 (Natural Armor)
  • Hit Points 123 (13d10+52)
  • Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
  • Skills Perception +5, Stealth +9
  • Senses Darkvision 120 Ft., passive Perception 15
  • Languages Elvish, Undercommon
  • Challenge 6 (2,300 XP)
  • Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
  • Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire
  • Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Web Walker. The drider ignores movement restrictions caused by webbing.

Actions


  • Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (1d4) piercing damage plus (2d8)poison damage.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 + 3) slashing damage. two handed
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 3) slashing damage. one handed
  • Longbow. Ranged Weapon Attack: +6 to hit, reach 150/600 ft., one target. Hit: (1d8 + 3) piercing damage plus (1d8)poison damage.