Traits
Fey Ancestry: The drow has
advantage on saving throws against being
charmed, and magic can't put the drow to sleep.
Innate Spellcasting: The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will:
dancing lights1/day each:
darkness,
faerie fireSunlight Sensitivity: While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (
Perception) checks that rely on sight.
Actions
Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
piercing damage.
Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be
poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also
unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.