D&D 5th Edition
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Dust Mephit
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.Innate Spellcasting (1/Day): The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.Blinding Breath (Recharge 6): The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Attributes
AC
12
Alignment
Neutral Evil
CHA
10
CON
10
Challenge Rating
1/2
Condition Immunities
Poisoned
DEX
14
HP
17 (5d6)
INT
9
Immunities
Poison
Languages
Auran, Terran
Passive Perception
12
Roll 0
Claws
1d20 + 4
1d4+2
STR
5
Senses
Darkvision 60 Ft.
Size
Small
Skills
Perception +2, Stealth +4
Speed
30 ft., fly 30 ft.
Spell Book
Sleep
Type
elemental
Vulnerabilities
Fire
WIS
11
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