Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore
Attack on the same turn, that target must succeed on a DC 12
Strength saving throw or be knocked
prone. If the target is prone, the elephant can make one stomp
Attack against it as a bonus
Action.
Gore:
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6)
piercing damage.
Stomp:
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.