: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore Attack
on the same turn, that target must succeed on a DC 12 Strength
saving throw or be knocked prone. If the target is prone, the elephant can make one stomp Attack
against it as a bonus Action
: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.Stomp
: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.