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D&D 5th Edition

Compendium

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Elephant

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Traits

Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore Attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp Attack against it as a Bonus Action.

Actions

Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Attributes

AC
12 (Natural Armor)
Alignment
Unaligned
CHA
6
CON
17
Challenge Rating
4
DEX
9
HP
76 (8d12+24)
INT
3
Passive Perception
10
Roll 0
Gore 1d20 + 8 3d8+6
Roll 1
Stomp 1d20 + 8 3d10+6
STR
22
Size
Huge
Speed
40 ft.
Type
beast
WIS
11