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D&D 5th Edition

Compendium

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Erinyes

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Traits

Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance: The erinyes has advantage on Saving Throws against Spells and other magical Effects.

Actions

Multiattack: The erinyes makes three attacks

Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be Poisoned. The poison lasts until it is removed by the Lesser Restoration spell or similar magic.

Reactions

Parry: The erinyes adds 4 to its AC against one melee Attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

Attributes

AC
18 (Plate)
Alignment
Lawful Evil
CHA
18
CON
18
Challenge Rating
12
Condition Immunities
Poisoned
DEX
16
HP
153 (18d8+72)
INT
14
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
12
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0
One Handed 1d20 + 8 1d8+4+3d8
Roll 1
Two Handed 1d20 + 8 1d10+4+3d8
Roll 2
Longbow 1d20 + 7 1d8+3+3d8
STR
18
Saving Throws
Dex +7, Con +8, Wis +6, Cha +8
Senses
Truesight 120 Ft.
Size
Medium
Speed
30 ft., fly 60 ft.
Type
fiend (devil)
WIS
14
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