Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Ettin

Ready to play? Build unlimited D&D characters Create Now

Edit Page Content

These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful: When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Attributes

AC
12 (Natural Armor)
Alignment
Chaotic Evil
CHA
8
CON
17
Challenge Rating
4
DEX
8
HP
85 (10d10+30)
INT
6
Languages
Giant, Orc
Passive Perception
14
Roll 0
Battleaxe 1d20 + 7 2d8+5
Roll 1
Morningstar 1d20 + 7 2d8+5
STR
21
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +4
Speed
40 ft.
Type
giant
WIS
10
Advertisement Create a free account