D&D 5th Edition
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Ettin
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.Wakeful: When one of the ettin's heads is asleep, its other head is awake.
Actions
Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Attributes
AC
12 (Natural Armor)
Alignment
Chaotic Evil
CHA
8
CON
17
Challenge Rating
4
DEX
8
HP
85 (10d10+30)
INT
6
Languages
Giant, Orc
Passive Perception
14
Roll 0
Battleaxe
1d20 + 7
2d8+5
Roll 1
Morningstar
1d20 + 7
2d8+5
STR
21
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +4
Speed
40 ft.
Type
giant
WIS
10
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