D&D 5th Edition
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Fear
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You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Attributes
Casting Time
1 action
Classes
Bard, Sorcerer, Warlock, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 1 minute
Level
3
Material
A white feather or the heart of a hen
Name
Fear
Range
Self (30-foot radius)
School
Illusion
Target
Each creature in a 30-foot cone
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