D&D 5th Edition
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Flame Strike
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A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
Attributes
Casting Time
1 action
Classes
Cleric
Components
V S M
Damage
4d6
Damage Type
Fire
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d6
Level
5
Material
Pinch of sulfur
Name
Flame Strike
Range
60 feet
Save
Dexterity
School
Evocation
Secondary Damage
4d6
Secondary Damage Type
Radiant
Target
10-foot radius, 40-foot-high cylinder centered on a point within range
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