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D&D 5th Edition

Compendium

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Ghast

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turn Defiance: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
13
Alignment
Chaotic Evil
CHA
8
CON
10
Challenge Rating
2
Condition Immunities
charmed, exhaustion, poisoned
DEX
17
HP
36 (8d8)
INT
11
Immunities
poison
Languages
Common
Passive Perception
10
Resistances
necrotic
Roll 0
Bite 1d20 + 3 2d8+3
Roll 1
Claws 1d20 + 5 2d6+3
STR
16
Senses
Darkvision 60 Ft.
Size
Medium
Speed
30 ft.
Type
undead
WIS
10
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