D&D 5th Edition
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Giant Bat
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Echolocation: The bat can't use its blindsight while deafened.Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.Attributes
AC
13
Alignment
Unaligned
CHA
6
CON
11
Challenge Rating
1/4
DEX
16
HP
22 (4d10)
INT
2
Passive Perception
11
Roll 0
Bite
1d20 + 4
1d6+2
STR
15
Senses
Blindsight 60 Ft.
Size
Large
Speed
10 ft., fly 60 ft.
Type
beast
WIS
12
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