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D&D 5th Edition

Compendium

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Giant Crab

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The crab can breathe air and water.

Actions

Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Attributes

Giant Crab

Medium beast, Unaligned
  • Armor Class 15 (Natural Armor)
  • Hit Points 13 (3d8)
  • Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
  • Skills Stealth +4
  • Senses Blindsight 30 Ft., passive Perception 9
  • Challenge 1/8 (25 XP)
  • Amphibious. The crab can breathe air and water.

Actions


  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage. The target is grappled (escape dc 11) The crab has two claws, each of which can grapple only one target