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D&D 5th Edition

Compendium

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Giant Crocodile

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Hold Breath: The crocodile can hold its breath for 30 minutes.

Actions

Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Attributes

AC
14 (Natural Armor)
Alignment
Unaligned
CHA
7
CON
17
Challenge Rating
5
DEX
9
HP
85 (9d12+27)
INT
2
Passive Perception
10
Roll 0
Bite 1d20 + 8 3d10+5
Roll 1
Tail 1d20 + 8 2d8+5
STR
21
Size
Huge
Skills
Stealth +5
Speed
30 ft., swim 50 ft.
Type
beast
WIS
10
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