Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Advertisement Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Giant Crocodile

Edit Page Content

Traits

Hold Breath: The Crocodile can hold its breath for 30 minutes.

Actions

Multiattack: The Crocodile makes two attacks: one with its bite and one with its tail.

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is Grappled (escape DC 16). Until this grapple ends, the target is Restrained, and the Crocodile can't bite another target.

Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not Grappled by the Crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Attributes

AC
14 (Natural Armor)
Alignment
Unaligned
CHA
7
CON
17
Challenge Rating
5
DEX
9
HP
85 (9d12+27)
INT
2
Passive Perception
10
Roll 0
Bite 1d20 + 8 3d10+5
Roll 1
Tail 1d20 + 8 2d8+5
STR
21
Size
Huge
Skills
Stealth +5
Speed
30 ft., swim 50 ft.
Type
beast
WIS
10
Advertisement Create a free account