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D&D 5th Edition

Compendium

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Giant Crocodile

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Traits

Hold Breath: The crocodile can hold its breath for 30 minutes.

Actions

Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Attributes

Giant Crocodile

Huge beast, Unaligned
  • Armor Class 14 (Natural Armor)
  • Hit Points 85 (9d12+27)
  • Speed 30 ft., swim 50 ft.
STR
21 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
  • Skills Stealth +5
  • Senses passive Perception 10
  • Challenge 5 (1,800 XP)
  • Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions


  • Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (3d10 + 5) piercing damage. The target is grappled (escape dc 16) Until this grapple ends, the target is restrained, and the crocodile can't bite another target
  • Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone