: While out of water, the octopus can hold its breath for 1 hour.Underwater Camouflage
: The octopus has advantage
on Dexterity (Stealth) checks made while underwater.Water Breathing
: The octopus can breathe only underwater.
: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning
damage. If the target is a creature, it is grappled
(escape DC 16). Until this grapple ends, the target is restrained
, and the octopus can't use its tentacles on another target.Ink Cloud (Recharges after a Short or Long Rest)
: A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured
for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.