Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is
Grappled (escape DC 12). The
Scorpion has two claws, each of which can grapple only one target.
Multiattack: The
Scorpion makes three attacks: two with its claws and one with its sting.
Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12
Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.