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D&D 5th Edition

Compendium

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Giant Scorpion

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Actions

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.

Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Attributes

AC
15 (Natural Armor)
Alignment
Unaligned
CHA
3
CON
15
Challenge Rating
3
DEX
13
HP
52 (7d10+14)
INT
1
Passive Perception
9
Roll 0
Claw 1d20 + 4 1d8+2
Roll 1
Sting 1d20 + 4 1d10+2
STR
15
Senses
Blindsight 60 Ft.
Size
Large
Speed
40 ft.
Type
beast
WIS
9
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