Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as Mounts
: If The Sea
horse moves at least 20 ft. straight toward a target and then hits it with a ram Attack
on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength
saving throw or be knocked prone.Water Breathing
: The Sea
horse can breathe only Underwater
: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.