: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution
saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 Hit Points
, the target is stable but Poisoned
for 1 hour, even after regaining Hit Points
, and is Paralyzed
in this way.