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D&D 5th Edition

Compendium

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Gladiator

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Traits

Brave: The gladiator has advantage on saving throws against being frightened.

Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack: The gladiator makes three melee attacks or two ranged attacks.

Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Attributes

AC
16 (Studded Leather, Shield)
Alignment
Any Alignment
CHA
15
CON
16
Challenge Rating
5
DEX
15
HP
112 (15d8+45)
INT
10
Languages
Any One Language (Usually Common)
Passive Perception
11
Roll 0
One Handed 1d20 + 7 2d6+4
Roll 1
Two Handed 1d20 + 7 2d8+4
Roll 2
Shield Bash 1d20 + 7 2d4+4
STR
18
Saving Throws
Str +7, Dex +5, Con +6
Size
Medium
Skills
Athletics +10, Intimidation +5
Speed
30 ft.
Type
humanoid (any race)
WIS
12
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