Your gnome character has certain
Characteristics in
Common with all other
Gnomes.
Ability Score Increase: Your
Intelligence score increases by 2.
Age:
Gnomes mature at the same rate
humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Alignment:
Gnomes are most often
good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels,
Tricksters,
Wanderers, or fanciful jewelers.
Gnomes are good-hearted, and even the
Tricksters among them are more playful than
Vicious.
Size:
Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Darkvision: Accustomed to life
Underground, you have superior
Vision in dark and dim
Conditions. You can see in
dim light within 60 feet of you as if it were bright light, and in
Darkness as if it were dim light. You can’t discern color in
Darkness, only
Shades of Gray.
Gnome Cunning: You have
advantage on all
Intelligence,
Wisdom, and
Charisma Saving Throws against magic.
Languages: You can speak, read, and write
Common and
Gnomish. The
Gnomish language, which uses the
Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
As a
Rock Gnome, you have a natural inventiveness and hardiness beyond that of other
Gnomes.
Ability Score Increase: Your
Constitution score increases by 1.
Artificer’s Lore: Whenever you make an
Intelligence (History) check related to magic
items, alchemical
Objects, or technological devices, you can add twice your
Proficiency bonus, instead of any
Proficiency bonus you normally apply.
Tinker: You have
Proficiency with artisan’s tools (
tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to
Construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your
Action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird,
Dragon, or
Soldier.
When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes
Noises as appropriate to the creature it represents.
Fire Starter: The device produces a miniature flame, which you can use to light a
candle,
torch, or campfire. Using the device requires your
Action.
Music Box:
When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.